Patch Notes 1.42
Added additional dock ship image artwork for certain stations. Currently looking into making the stations more random with ships docking and undocking based on random events.
More Enemy ships added to the database for deployment and use in-game. A few of these have been added to the roster for Pirate activity and also for attacking groups whilst mining.
Pressing 'G-Key' whilst on land / docked will bring up the Galactic Database directly.
The Galactic Database has been given a second pass. The guides have now been completed (first draft) and also the systems and factions now all have their relevant live data. This forms the backbone of the history and factions of the game.
Changes were made to the Galactic Database so that content on the right-hand data screen can now be scrolled. Use the up / down arrow keys to achieve this once it's the active pane. Smoothing was added to aid in this approach to adding longer database items.
Still working on the Derelict systems. Added Oxygen Bottles that will now be added to the bar automatically, and when wearing a spacesuit an Oxygen bar will appear.
The bar will count down as time progresses or until you refill it from an Oxygen Bottle. When O2 drops to Zero you will begin to take damage. At around 20% Oxygen a small auditory and visual alarm is activated.
Climbing back on board your space ship or a pressurised environment will disengage the O2 meter and any warnings will be cancelled. Your current O2 will also be topped back up.
All the above are currently in this build but I need to complete the Derelicts themselves before activating this.
Spotted an issue with a few of the asteroid fields. The spawn rate for the asteroids was incorrect. This was leading to a low-density of asteroids being spawned.
I have increased the overall spawn amount of asteroids in each system and especially in Arlington. I have once again readdressed the issue of pirates spawning whilst mining. Hopefully, this latest modification will make them less annoying or frequent, whilst maintaining the threat.
Loot for combat has now been given a new kick in the pants along with more loots added, the loot drops ranges themselves have been widened.
Several small tweaks have been made to the HUD overlay. These are cosmetic and will not in any way affect the player but were made for uniformity.
Fixed loot boxes on Starbase-51. Was still some issues with a few of them, these should now work as intended.
Fixed an issue with some of the flying Strife on Geroge Town. Some were hard to get to due to pathing, this has been resolved with some slight map modifications.
Rechecked Medbay player spawning after incapacitation via ship and on foot. As far as I can tell thus now works in all instances in all systems/locations. Please report if you find otherwise.