Release Notes 1.47

This release is packed with a lot of core changes and updates. I will list the more important ones here and leave you to find the extra bits yourself. After all, what's the fun If I tell you where everyone is :)

Seriously though. This build allows me to plan for some major storyline changes come in the next release. At that time we will be asking players to do their first Early Access 'Restart'. It was inevitable that we would have to ask players top do this at some stage and I've don't my very best to not force this on you just yet.

Please continue to play and test out Hannon until the next release. Your feedback and suggestions are more than gratefully received so keep them up.

Changes to the Inventory I have added a 'Parts' tab to the inventory. Now modules that are crafted will go to this section. Also, the weapon parts will be stored here.

I also took this opportunity to add an 'Organic' tab to the inventory. Now modules that are animal/food-related will go to this tab.

Please feel free to contact me and let me know if I have missed categorising an item that you think should be in one of these two new categories. Hopefully, this will go a long way to making inventory control a little easier over time.

Mining & Harvesting Because it just didn't sound right and to be honest I figured it would eventually need changing I have renamed the Mining Rig (Flora) to Harvester Rig (Flora). This should indicate that the item whilst being a 'Rig' is designed to 'harvest' resources, flora to you and me.

Leading on from this, both Habitats Nina and Loki can now be farmed using the Flora Harvester. Two new Flora based resources have been added. These are safe for human consumption after all you wouldn't want to go harvesting flora from an alien world now, would you?

Those clever boffin's have created safe flora that can be used in your crafting food schematics.

New Food Crafting Vendor Another Schematic Vendor added to Daedalus Port - carries various food-based crafting schematics. As we move further into the game and storyline you'll be crafting more than just 'Engineered'; items so the crafting system can now be used for all kinds of builds.

Commercial Store Commercial Storage now also covers Parts and Organics, this correlates to the addition of those two categories in your inventory. Also, the system has been overhauled and stores items in stacks, each stack now counts off as 1 against the overall volume. So now you can have 5000 stacks of 9,999 items... errr that's a LOT of storage :)

Check out the full release notes on steam :

https://steamcommunity.com/games/1070350/announcements/detail/2757846337308760341