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An in-depth combat system using 'Stats' to quantify power, abandoning dull 'Power Levels' & oversimplified 'Tiers'. All character types have a chance to shine in this story. To accommodate all playing styles, the profession system introduces itself as the key to non-combative focuses IRP. Almost anything that could fit in an action-adventure shonen manga is present. Alongside a flexible lore foundation & worldbuilding to give players both a sense of immersion and creative freedom.
With heavy emphasis on story-writing, NPCs are present, providing NPCs & 'arc/saga' experiences. Our progression system is a better demonstration of the focus on story; only granting attribute points to players who actually play in the server.
Early DB scale, focusing on technique and strategy over mindlessly lining up your opponent with a barrage of Chi blasts. Speaking of Chi, it retains its supposed role of a rare ability, only available at start to certain races.
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