Bad news: LunaWring's first release will have to wait until next year. Sorry, but when I finished, I discovered that the file size is just too large for uploading. This can take a toll on low-end internet providers. Frankly, that includes the stock content. However, I am going to need to decide whether to just make that content available to download instead of including it, or reduce the size of the zip file by using a different format. However, it's not an easy decision.
I'll be busy with other stuff as well. Right now, there's a good chance that I may want to start working on animation software. It might not have export support, but it will work. This can take awhile, since resources are going to be limited. I may need to create my own font for the text shown on screen, write my own GUI code and other libraries, and create my own images to use for icons.
I can also reuse existing code. If you join my Discord server and submit your own code, you might be able to help. However, money donations are not required, since LOVE2D is a free and open source game engine.
Happy holidays, everyone! :D