Update 2021/01/11

  • Interactibles are spawning again (Daisy, four leafed flower, ect) On next client update (or client hard refresh)
  • You should no longer see multiple portals missplaces after changing map
  • Map names on top right now follow your locale when translated on the server Update 2021/01/13
  • First version of the daily reset (no fixed hour yet) [Tested]
  • Mobs can no longer be killed multiple times with an AOE
  • Added lvl 10 weapons animations
  • Costumes slots are now rendering how they should Update 2021/01/22
  • Animations of skills will now play even if the target is killed before the start of the animation
  • Poison Arrow now do damages and will no longer crash the server
  • Passives can no longer be Dragged and Dropped
  • Skill book now shows the right level
  • Magic shield can now target the right entity
  • Reworked the "Required items" counts in the craft window (Not final UI)
  • Now the costume weapon slot is properly used to show different skin if you put a weapon in it
  • Adding a completely new mouse collisions system for the entities (Players and NPCs)
  • Added the possibility to have portals that only moves a player inside the map
  • Complete rework of Treefold Town
  • Translations update Patch Update 2021/01/27 A little patch a been applied to fix the holes in some maps background and the Z-Index problem (The game might take a bit of time to download the update while loaded) Update 2021/02/05
  • Added some quests
  • Character positioning on the select / create character now fixed
  • Added the stash
  • Treefolk Town, Slime Plain, and beast woods => rework and optimisation
  • Tooltip positioning improvement Update 2021/03/06
  • All first continent map have been reworked on the client side to be optimised and look better
  • Little server side optimisation and minor bug correction
  • World map UI started (you have an overview of what it will be)* This update, as many map have been reworked, might need our first full account / character clear as many of them might be stuck