Captain Hannon

Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter. Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start!

About Server

Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter. Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start!

Recent Posts

Patch Notes 1.42a

Patch Notes 1.42a

Patch Notes 1.42a

Hi, there fellow Captains. A small update patch today. With a mix of changes updates and fixes. A quick shout out to those reporting bugs and issues, plus a special mention to Ram2000 for his help going over the recent changes.

Speed / Performance Issue With each main update, we have been adding more and more content. More methods and systems under the hood. These are great for content and moving the game forward, but it seems I got a bit carried away at some stage recently :)

I narrowed down the issue, and this patch will remove any slow down performance issues that have been introduced lately. Apologies if this caused you issues.

Kurgan dock Seems there were some errant terminals on Kurgan Dock that refused to acknowledge your presence :) These have now been resolved.

I have also fixed the terminals on the lower deck. These were not correctly auto-completing missions if you had the correct resources.

Shopping List The text for the shopping list 1 through 4 did not make it clear that whilst each part was a single mission, to complete them you need ALL four parts of the shopping list to fully complete. Return to ZED back on the Belanzano with all four parts to complete that stage of the mission. This has now been updated.

Asteroids I have decided to make some changes to the Asteroid 'HP' Values. These were all static and after feedback and watching the mining 'in the wild' it became apparent a small shuffle was in order.

So each ore now has a value based on its rarity. With the High law level ores having a lower HP and the Lower law level (rare) asteroids having a larger HP.

Sector Six After reviewing players visiting Sector Six in Feris it was apparent that we needed to stop the onslaught of attacks whilst 'reading the warning' :) You should now find you can enter the sector, read the statement from the pirates BEFORE they try to tear strips off your ships hull.

Miner / Pirate Attack A small bug slipped in the last update that meant that all Asteroid Mining attacks were generating the same higher level Pirates. I have now re-coded this so the attacking Pirate forces are based on the local law level.

So sticking to Law Level 12, 11 will spawn the lower / easier level 1,2 type pirates whilst moving deeper into 10,9,8 etc will spawn harder and harder pirates.

George Town At this time the selection of handheld weapons is slim. (intentionally) but it had become apparent that some of you were missing the Crytec Phaser on New Orion. (four-part crate with self-assembly).

So until I add the crafting weapon collection system, I have ensured that should you NOT have the Crytek Phaser (or better) the guards will offer you a 'spare' laser to ensure you have something a little better than the base laser pistol.

They will only offer this IF you have unlocked the George Town pass and started working for the NPC's before entering the desert.

George Town - Respawn There is a separate medical centre on George Town, so it made very little sense to ship you back to Starbase-51 if / when you were incapacitated and respawned.

So now any respawns on George town will take you to the 'local' Med centre.

Lastly, I fixed the mission log for Albert Caruthers. There was an inconsistency in what he claimed to want and the actual amount he would accept :)

Coops

Patch Notes 1.42

Patch Notes 1.42

Patch Notes 1.42

Added additional dock ship image artwork for certain stations. Currently looking into making the stations more random with ships docking and undocking based on random events.

More Enemy ships added to the database for deployment and use in-game. A few of these have been added to the roster for Pirate activity and also for attacking groups whilst mining.

Pressing 'G-Key' whilst on land / docked will bring up the Galactic Database directly.

The Galactic Database has been given a second pass. The guides have now been completed (first draft) and also the systems and factions now all have their relevant live data. This forms the backbone of the history and factions of the game.

Changes were made to the Galactic Database so that content on the right-hand data screen can now be scrolled. Use the up / down arrow keys to achieve this once it's the active pane. Smoothing was added to aid in this approach to adding longer database items.

Still working on the Derelict systems. Added Oxygen Bottles that will now be added to the bar automatically, and when wearing a spacesuit an Oxygen bar will appear.

The bar will count down as time progresses or until you refill it from an Oxygen Bottle. When O2 drops to Zero you will begin to take damage. At around 20% Oxygen a small auditory and visual alarm is activated.

Climbing back on board your space ship or a pressurised environment will disengage the O2 meter and any warnings will be cancelled. Your current O2 will also be topped back up.

All the above are currently in this build but I need to complete the Derelicts themselves before activating this.

Spotted an issue with a few of the asteroid fields. The spawn rate for the asteroids was incorrect. This was leading to a low-density of asteroids being spawned.

I have increased the overall spawn amount of asteroids in each system and especially in Arlington. I have once again readdressed the issue of pirates spawning whilst mining. Hopefully, this latest modification will make them less annoying or frequent, whilst maintaining the threat.

Loot for combat has now been given a new kick in the pants along with more loots added, the loot drops ranges themselves have been widened.

Several small tweaks have been made to the HUD overlay. These are cosmetic and will not in any way affect the player but were made for uniformity.

Fixed loot boxes on Starbase-51. Was still some issues with a few of them, these should now work as intended.

Fixed an issue with some of the flying Strife on Geroge Town. Some were hard to get to due to pathing, this has been resolved with some slight map modifications.

Rechecked Medbay player spawning after incapacitation via ship and on foot. As far as I can tell thus now works in all instances in all systems/locations. Please report if you find otherwise.

Patch Notes 1.41a

Patch Notes 1.41a

Trying to keep to roughly a week to ten days between patches. This gives me enough time to work on feedback and fixes and add new functions and elements. The following are the patch notes for 1.41a

ARK Terminals

All systems now have an A.R.K refining access point. This means along with the spawn of Novastone that you should never be caught in a (current) active system with no Jump Fuel. Sure, you may need to go mine some Novastone and refine it in an ARK Terminal but you won't be stuck.

NPC Sales Agents

All the systems outside Feris now have at least one sales agent that sells various items along with Jump Fuel Cannisters. These are there so you can top up on essentials (at a premium price) and for those that simply don't want to mine and get the Fuel for free. Over time these NPC's will become dynamic. I've already instigated looking into this, but for now, they have prices set per location / NPC.

Combat Targetting

Thanks to SMO we now have a fix for the offset Targetting reticle in space. Whilst the reticle looks fine on ground force enemies, it looks very weird being offset below the ships and asteroids. This should now be fixed in this release. If you spot any that are still offset please let me know. (Hannon Discord).

More Enemies

More new Enemy Ships. I have been working on adding more types/styles and faction-based ships for the various systems. As you get lower into the law levels don't be surprised if you meet way stronger bad guys. Please start to consider this when taking missions to systems further down the law level chain. Hannon is an open sandbox once you have completed the initial story line, we will NOT stop you entering dangerous law levels. This is for you to work out !

Bounty Targets

Now that the bounty system has been fixed and the bounty targets appear correctly in each system (sporadically) I have made the ship types vary. You will also now get a warning from ZED that a bounty has been detected in the system. Depending on how large the system is you may need to look for it, or it may come looking for you :) I have increased the XP and credit reward on these targets as they are tougher than most. Also, bounty rewards have been increased.

Asteroid Mining

From this patch on, Asteroids will require a Mining Laser (of any type) to mine them. Before now you COULD use the mining laser provided (Mission chain in Sector 9), or simply sit for five minutes hammering them with your Auto Cannon :) But no more...

You will now be given an on-screen message when trying to mine using anything other than a mining laser.

Medbay Recovery

System locations rechecked and verified for recovery to the correct 'in system' Medical facility, seems I previously missed a few locations. This should now be fixed. Anyone incapacitated or their shuttle destroyed should now be hauled back to a local medbay. Thanks to Prev for spotting that one.

Version Number

Version Number added to the game. This can be found by pressing escape and bringing up the menu. In the text on the right, it declares which version this is in the title. Of course, you can read the patch notes from the front loading screen of the game (Main Menu) but if you wanted to check whilst 'in the game' this is now available.

Repair Service Nags Removed

I was made aware of an issue with the Repair Service for Shuttles. It was working as intended but had an annoying side affect IF you said no to the repairs. These nagging reminders (if you said no) have been fixed. Now you will only get asked if you want to repair ONCE when you land or dock at each location. (based on your shuttle being damaged). Thanks for that one Ram2000.

Looking for Testers

We are now looking for early access players who wish to join our small team of testers. These players are given access to periodic development runs that we create to test new additions and work on fixes. If you are interested join our Discords Channel Hannon Discord

Indicate you are interested in being an EA Beta tester. Please only apply if the game is something you are likely to enjoy testing and have no issues with running multiple copies of the game on your PC. Please note also at this time our reporting and interaction language is English.

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